motion designer

motion design is...
Exploring New Territories
final animation
What is Motion Design Project
Create a 10-15 second typographic animation in Cinema 4D that visually interprets one of the provided themes about motion design. The project emphasizes the integration of dynamic typography as a key element. After crafting the animation in Cinema 4D, students will bring their work into Unreal Engine 5 for final rendering, focusing on enhancing the visual appeal with advanced rendering techniques.
design challenge
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Conceptualize and develop a creative approach to representing a chosen theme through typography and motion.
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Utilize Cinema 4D to create a dynamic typographic animation that embodies the selected theme.
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Import and render the animation in Unreal Engine 5, focusing on achieving high-quality visual output and advanced lighting effects.
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Experiment with the aesthetic and functional aspects of typography in motion design.
software
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Cinema 4D
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Redshift
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Unreal
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After Effects
research
Researched a variety of simple 3D styles. As well found different 3D styles that are terrain.














pitch
summary
concept 1
concept 2
The variety of the TERRIAN
In this short animation, we will see the text emerge from different environments to represent the different terrains we explore as a motion designer.
Exploring the TERRAIN
Motion Designers like to try new software and design styles. To represent the exploration of new software and styles, we will travel through different environments inspired by the different software with the text integrated into these environments.
notes
Developed a swiss and graphic style with vintage color grading.
modeling, animation, texturing
summary
Modeled, animated, and rendered first pass.



notes
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Remove geometry clipping
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Ease camera moves more with additional keyframe
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Motion Design is- changed to all lowercase
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Think about lighting for Unreal
summary
Created a multiple first pass animatic for my thesis.


notes
Change how each scene transition from each other
move type below composition
fixing animation, texturing and Unreal rendering
summary
Adjusted render settings and timing.


notes
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Explore type animation too snappy
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New type composition add: lily pads, grass edge, fish- jumps, water drops
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Adjust lighting in Unreal
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Remove motion blur
revisions
summary
Edited animation based on notes.


notes
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Explore too snappy
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The new composition is boring
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add: lily pads, grass edge, fish- jumps, water drops
HDRI
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add hdri light
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load in the content browser
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right click and creating new folder as hdri
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right click import to gain
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hdri backdrop
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use for reflections
Camera Track
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go to add track
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add camera cut track
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add track on timeline
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choose RS camera
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it populates where play head is
Lighting in Unreal
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Unreal camera
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make it a child of RS camera
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copy coordinates of RS lights
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add unreal lights and paste RS light coordinates to them
Remove motion blur
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uncheck in post-processing
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uncheck in camera
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Or edit - project settings- motion blur- default should be off
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restart program
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if does not work look up information for u5 Removing Smear
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Up the anti-alias sampling
final
summary
I enjoyed created this animation and learning how to render in Unreal