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motion design is...
Exploring New Territories

final animation

What is Motion Design Project

Create a 10-15 second typographic animation in Cinema 4D that visually interprets one of the provided themes about motion design. The project emphasizes the integration of dynamic typography as a key element. After crafting the animation in Cinema 4D, students will bring their work into Unreal Engine 5 for final rendering, focusing on enhancing the visual appeal with advanced rendering techniques.

design challenge

  • ​Conceptualize and develop a creative approach to representing a chosen theme through typography and motion.

  • Utilize Cinema 4D to create a dynamic typographic animation that embodies the selected theme.

  • Import and render the animation in Unreal Engine 5, focusing on achieving high-quality visual output and advanced lighting effects.

  • Experiment with the aesthetic and functional aspects of typography in motion design.

software

  • Cinema 4D

  • Redshift

  • Unreal

  • After Effects

research

Researched a variety of simple 3D styles. As well found different 3D styles that are terrain.

pitch

summary

Pitched to two concepts to my art director.

Check out the full pitch deck: LINK

concept 1

concept 2

The variety of the TERRIAN

In this short animation, we will see the text emerge from different environments to represent the different terrains we explore as a motion designer.

Exploring the TERRAIN

Motion Designers like to try new software and design styles. To represent the exploration of new software and styles, we will travel through different environments inspired by the different software with the text integrated into these environments.

notes

Developed a swiss and graphic style with vintage color grading.

modeling, animation, texturing

summary

Modeled, animated, and rendered first pass.

notes

  • Remove geometry clipping

  • Ease camera moves more with additional keyframe

  • Motion Design is- changed to all lowercase

  • Think about lighting for Unreal

summary

Created a multiple first pass animatic for my thesis.

notes

Change how each scene transition from each other

move type below composition

fixing animation, texturing and Unreal rendering

summary

Adjusted render settings and timing.

notes

  • Explore type animation too snappy

  • New type composition add: lily pads, grass edge, fish- jumps, water drops

  • Adjust lighting in Unreal

  • Remove motion blur

revisions

summary

Edited animation based on notes.

notes

  • Explore too snappy

  • The new composition is boring

  • add: lily pads, grass edge, fish- jumps, water drops

HDRI

  • add hdri light

  • load in the content browser

  • right click and creating new folder as hdri

  • right click import to gain

  • hdri backdrop

  • use for reflections

Camera Track

  • go to add track

  • add camera cut track

  • add track on timeline

  • choose RS camera

  • it populates where play head is

Lighting in Unreal

  • Unreal camera

  • make it a child of RS camera

  • copy coordinates of RS lights

  • add unreal lights and paste RS light coordinates to them

Remove motion blur

  • uncheck in post-processing

    • uncheck in camera

      • Or edit - project settings- motion blur- default should be off

      • restart program

if does not work look up information for u5 Removing Smear

  • Up the anti-alias sampling

final

summary

I enjoyed created this animation and learning how to render in Unreal

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